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IBAH (16.11.2022 21:24, просмотров: 102) ответил SciFi на Может, лучше имперский марш? Он и на похоронный чем-то машет...
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    #define StarWarBeepTemp (1000)
    #define StarWarBeepPause (1000)
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepE3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepE3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/2 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/2 ,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepD4);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepD4);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepD4);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepE4B);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB4B);  BeepNoteStart(s,  StarWarBeepPause/16,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepF3D); BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepE3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/2 ,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/2 ,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG4);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepG3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepG3);  BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepG4);  BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepF4D); BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepF4);  BeepNoteStart(s,  StarWarBeepPause/16,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepE4);  BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepE4B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/8, BeepE4);  BeepNoteStart(s,  StarWarBeepPause/1 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/8, BeepA3B); BeepNoteStart(s,  StarWarBeepPause/8 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4, BeepD4B); BeepNoteStart(s,  StarWarBeepPause/4,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepC4);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3);  BeepNoteStart(s,  StarWarBeepPause/16,0);
    
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepA3 ); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/8 ,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/1 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/8 ,BeepE3);  BeepNoteStart(s,  StarWarBeepPause/8 ,0);
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepF3D);  BeepNoteStart(s,  StarWarBeepPause/4,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepE3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepF3D);  BeepNoteStart(s,  StarWarBeepPause/16,0); 
    
    BeepNoteStart(s,  StarWarBeepTemp/4 ,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/4 ,0);
    BeepNoteStart(s,3*StarWarBeepTemp/16,BeepG3);  BeepNoteStart(s,3*StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/16,BeepB3B); BeepNoteStart(s,  StarWarBeepPause/16,0);
    BeepNoteStart(s,  StarWarBeepTemp/1 ,BeepD4);  BeepNoteStart(s,  StarWarBeepPause/2 ,0);


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