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SciFi (12.07.2019 13:52, просмотров: 308) ответил lloyd на Если чайник боится наследования, и прочего - пусть учится в ардуине. А вот цепляться за Це, как единственно верный язык написания программ - это лол.
Я просто оставлю это здесь :-) --> http://harmful.cat-v.org/software/c++/linus
https://lwn.net/Articles/249460/
C++ is a horrible language. It's made more horrible by the fact that a lot of substandard programmers use it, to the point where it's much much easier to generate total and utter crap with it. Quite frankly, even if the choice of C were to do *nothing* but keep the C++ programmers out, that in itself would be a huge reason to use C. In other words: the choice of C is the only sane choice. I know Miles Bader jokingly said "to piss you off", but it's actually true. I've come to the conclusion that any programmer that would prefer the project to be in C++ over C is likely a programmer that I really *would* prefer to piss off, so that he doesn't come and screw up any project I'm involved with. C++ leads to really really bad design choices. You invariably start using the "nice" library features of the language like STL and Boost and other total and utter crap, that may "help" you program, but causes: - infinite amounts of pain when they don't work (and anybody who tells me that STL and especially Boost are stable and portable is just so full of BS that it's not even funny) - inefficient abstracted programming models where two years down the road you notice that some abstraction wasn't very efficient, but now all your code depends on all the nice object models around it, and you cannot fix it without rewriting your app. In other words, the only way to do good, efficient, and system-level and portable C++ ends up to limit yourself to all the things that are basically available in C. And limiting your project to C means that people don't screw that up, and also means that you get a lot of programmers that do actually understand low-level issues and don't screw things up with any idiotic "object model" crap.
In fact, in Linux we did try C++ once already, back in 1992. It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA. The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed: - the whole C++ exception handling thing is fundamentally broken. It's _especially_ broken for kernels. - any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel. - you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++. In general, I'd say that anybody who designs his kernel modules for C++ is either (a) looking for problems (b) a C++ bigot that can't see what he is writing is really just C anyway (c) was given an assignment in CS class to do so. Feel free to make up (d).
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